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And as if to return the compliment, Fredrik Malmberg- Head of Licensing at Conan Inc. said "we have worked very close with Funcom for more than three years now, and we have great belief in their ability to deliver. Virtual worlds become ever more important, and we feel certain Age of Conan stands a great chance of gaining a large share of the MMO market."

Not being one to complain, but this change in scheduling should have been announced earlier as some people actually schedule their play time. Oh well, as long as they make more fixes to the game, it should be alright.

Okay, we admit, it's difficult to pay attention to what the guy is saying when we're too busy feasting on the MMORPG's astounding visuals and impressive decapitations. Funcom was able to recreate the world of Hyboria in such breathtaking fashion, and seeing brutal combat on its lands is nothing short of sweet.

The situation is reversed for puritanical North American standards, though some confusion has arisen over how much nudity will be present in the M-rated game. Initially, Drake reported that the US version will feature full gore, but no nudity.

We also had a chance to get another look at player keeps, which can be purchased at exorbitant prices by ambitious guilds willing to gather thousands of units of various resources, such as metal, stone, and wood. Guilds can be created as in many other online games, by recruiting other players, and once a guild is established, players can choose a location for a stronghold.

Age of Conan launches on the 20th of May and is consistently mentioned as one of the most anticipated PC games in development. It has received more than twenty-five magazine covers and more than fifteen major awards, including numerous "Best MMO of E3" awards and the "Best Online Game of Show" award at GC 2007.

"Age of Conan has been in development for a long time, as with all MMOs, but we have spent that time well and ended up with a game we are incredibly proud of," says Funcom CEO Trond Arne Aas. "Creating a game of such epic proportions is an ambitious and challenging task, but we believe we have truly succeeded in realizing the vision of the game.

With its distribution and publishing partner Eidos Interactive, Funcom "expects to spend from 12 percent and upwards of [its] anticipated gross revenues from the game on marketing and related activities." Again, it did not give any specific estimate as to what those revenues would be--nor did it offers any updates for the Xbox 360 version of the game, which is still officially scheduled for release later this year.

If you are soloing (or happen to be the last person in the group), you can get through the wall by yourself by spamming jump at certain locations (corners) in the wall - this takes time to master, but is easy once you manage it a few times.

Download it from mmOverload or the rapidshare link posted all the way below. If you haven't used rapidshare before you just click the "Free" button and it will take you to the download page. It will ask you to wait like 60 secs and to type in a verify code.

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